Struct winapi::d3d11::D3D11_TEXTURE3D_DESC
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pub struct D3D11_TEXTURE3D_DESC { pub Width: UINT, pub Height: UINT, pub Depth: UINT, pub MipLevels: UINT, pub Format: DXGI_FORMAT, pub Usage: D3D11_USAGE, pub BindFlags: UINT, pub CPUAccessFlags: UINT, pub MiscFlags: UINT, }
Fields
Width: UINT
Height: UINT
Depth: UINT
MipLevels: UINT
Format: DXGI_FORMAT
Usage: D3D11_USAGE
BindFlags: UINT
CPUAccessFlags: UINT
MiscFlags: UINT
Trait Implementations
impl Debug for D3D11_TEXTURE3D_DESC
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impl Copy for D3D11_TEXTURE3D_DESC
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impl Clone for D3D11_TEXTURE3D_DESC
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fn clone(&self) -> D3D11_TEXTURE3D_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more