Struct winapi::d3d10shader::D3D10_SHADER_INPUT_BIND_DESC
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pub struct D3D10_SHADER_INPUT_BIND_DESC { pub Name: LPCSTR, pub Type: D3D_SHADER_INPUT_TYPE, pub BindPoint: UINT, pub BindCount: UINT, pub uFlags: UINT, pub ReturnType: D3D_RESOURCE_RETURN_TYPE, pub Dimension: D3D_SRV_DIMENSION, pub NumSamples: UINT, }
Fields
Name: LPCSTR
Type: D3D_SHADER_INPUT_TYPE
BindPoint: UINT
BindCount: UINT
uFlags: UINT
ReturnType: D3D_RESOURCE_RETURN_TYPE
Dimension: D3D_SRV_DIMENSION
NumSamples: UINT
Trait Implementations
impl Debug for D3D10_SHADER_INPUT_BIND_DESC
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impl Copy for D3D10_SHADER_INPUT_BIND_DESC
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impl Clone for D3D10_SHADER_INPUT_BIND_DESC
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fn clone(&self) -> D3D10_SHADER_INPUT_BIND_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more