[][src]Struct winapi::um::dcomp::IDCompositionVisual3Vtbl

#[repr(C)]pub struct IDCompositionVisual3Vtbl {
    pub parent: IDCompositionVisualDebugVtbl,
    pub SetDepthMode: unsafe extern "system" fn(This: *mut IDCompositionVisual3, mode: DCOMPOSITION_DEPTH_MODE) -> HRESULT,
    pub SetOffsetZ_2: unsafe extern "system" fn(This: *mut IDCompositionVisual3, animation: *const IDCompositionAnimation) -> HRESULT,
    pub SetOffsetZ_1: unsafe extern "system" fn(This: *mut IDCompositionVisual3, offsetZ: c_float) -> HRESULT,
    pub SetOpacity_2: unsafe extern "system" fn(This: *mut IDCompositionVisual3, animation: *const IDCompositionAnimation) -> HRESULT,
    pub SetOpacity_1: unsafe extern "system" fn(This: *mut IDCompositionVisual3, opacity: c_float) -> HRESULT,
    pub SetTransform_2: unsafe extern "system" fn(This: *mut IDCompositionVisual3, transform: *const IDCompositionTransform3D) -> HRESULT,
    pub SetTransform_1: unsafe extern "system" fn(This: *mut IDCompositionVisual3, matrix: *const D2D_MATRIX_4X4_F) -> HRESULT,
    pub SetVisible: unsafe extern "system" fn(This: *mut IDCompositionVisual3, visible: BOOL) -> HRESULT,
}

Fields

parent: IDCompositionVisualDebugVtblSetDepthMode: unsafe extern "system" fn(This: *mut IDCompositionVisual3, mode: DCOMPOSITION_DEPTH_MODE) -> HRESULTSetOffsetZ_2: unsafe extern "system" fn(This: *mut IDCompositionVisual3, animation: *const IDCompositionAnimation) -> HRESULTSetOffsetZ_1: unsafe extern "system" fn(This: *mut IDCompositionVisual3, offsetZ: c_float) -> HRESULTSetOpacity_2: unsafe extern "system" fn(This: *mut IDCompositionVisual3, animation: *const IDCompositionAnimation) -> HRESULTSetOpacity_1: unsafe extern "system" fn(This: *mut IDCompositionVisual3, opacity: c_float) -> HRESULTSetTransform_2: unsafe extern "system" fn(This: *mut IDCompositionVisual3, transform: *const IDCompositionTransform3D) -> HRESULTSetTransform_1: unsafe extern "system" fn(This: *mut IDCompositionVisual3, matrix: *const D2D_MATRIX_4X4_F) -> HRESULTSetVisible: unsafe extern "system" fn(This: *mut IDCompositionVisual3, visible: BOOL) -> HRESULT

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