[][src]Struct winapi::um::dcomp::IDCompositionVisual3

#[repr(C)]pub struct IDCompositionVisual3 {
    pub lpVtbl: *const IDCompositionVisual3Vtbl,
}

Fields

lpVtbl: *const IDCompositionVisual3Vtbl

Implementations

impl IDCompositionVisual3[src]

pub unsafe fn SetDepthMode(&self, mode: DCOMPOSITION_DEPTH_MODE) -> HRESULT[src]

pub unsafe fn SetOffsetZ_2(
    &self,
    animation: *const IDCompositionAnimation
) -> HRESULT
[src]

pub unsafe fn SetOffsetZ_1(&self, offsetZ: c_float) -> HRESULT[src]

pub unsafe fn SetOpacity_2(
    &self,
    animation: *const IDCompositionAnimation
) -> HRESULT
[src]

pub unsafe fn SetOpacity_1(&self, opacity: c_float) -> HRESULT[src]

pub unsafe fn SetTransform_2(
    &self,
    transform: *const IDCompositionTransform3D
) -> HRESULT
[src]

pub unsafe fn SetTransform_1(&self, matrix: *const D2D_MATRIX_4X4_F) -> HRESULT[src]

pub unsafe fn SetVisible(&self, visible: BOOL) -> HRESULT[src]

Methods from Deref<Target = IDCompositionVisualDebug>

pub unsafe fn EnableHeatMap(&self, color: *const D2D1_COLOR_F) -> HRESULT[src]

pub unsafe fn DisableHeatMap(&self) -> HRESULT[src]

pub unsafe fn EnableRedrawRegions(&self) -> HRESULT[src]

pub unsafe fn DisableRedrawRegions(&self) -> HRESULT[src]

Trait Implementations

impl Deref for IDCompositionVisual3[src]

type Target = IDCompositionVisualDebug

The resulting type after dereferencing.

impl Interface for IDCompositionVisual3[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.