[][src]Struct winapi::um::d2d1::ID2D1BitmapRenderTargetVtbl

#[repr(C)]pub struct ID2D1BitmapRenderTargetVtbl {
    pub parent: ID2D1RenderTargetVtbl,
    pub GetBitmap: unsafe extern "system" fn(This: *mut ID2D1BitmapRenderTarget, bitmap: *mut *mut ID2D1Bitmap) -> HRESULT,
}

Fields

parent: ID2D1RenderTargetVtblGetBitmap: unsafe extern "system" fn(This: *mut ID2D1BitmapRenderTarget, bitmap: *mut *mut ID2D1Bitmap) -> HRESULT

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.