#[repr(C)]pub struct XINPUT_CAPABILITIES {
pub Type: BYTE,
pub SubType: BYTE,
pub Flags: WORD,
pub Gamepad: XINPUT_GAMEPAD,
pub Vibration: XINPUT_VIBRATION,
}
Fields§
§Type: BYTE
§SubType: BYTE
§Flags: WORD
§Gamepad: XINPUT_GAMEPAD
§Vibration: XINPUT_VIBRATION
Trait Implementations§
Source§impl Clone for XINPUT_CAPABILITIES
impl Clone for XINPUT_CAPABILITIES
Source§fn clone(&self) -> XINPUT_CAPABILITIES
fn clone(&self) -> XINPUT_CAPABILITIES
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for XINPUT_CAPABILITIES
impl Default for XINPUT_CAPABILITIES
Source§fn default() -> XINPUT_CAPABILITIES
fn default() -> XINPUT_CAPABILITIES
Returns the “default value” for a type. Read more
impl Copy for XINPUT_CAPABILITIES
Auto Trait Implementations§
impl Freeze for XINPUT_CAPABILITIES
impl RefUnwindSafe for XINPUT_CAPABILITIES
impl Send for XINPUT_CAPABILITIES
impl Sync for XINPUT_CAPABILITIES
impl Unpin for XINPUT_CAPABILITIES
impl UnwindSafe for XINPUT_CAPABILITIES
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more