#[repr(C)]pub struct IDCompositionVisualDebugVtbl {
pub parent: IDCompositionVisual2Vtbl,
pub EnableHeatMap: unsafe extern "system" fn(This: *mut IDCompositionVisualDebug, color: *const D2D1_COLOR_F) -> HRESULT,
pub DisableHeatMap: unsafe extern "system" fn(This: *mut IDCompositionVisualDebug) -> HRESULT,
pub EnableRedrawRegions: unsafe extern "system" fn(This: *mut IDCompositionVisualDebug) -> HRESULT,
pub DisableRedrawRegions: unsafe extern "system" fn(This: *mut IDCompositionVisualDebug) -> HRESULT,
}
Fields§
§parent: IDCompositionVisual2Vtbl
§EnableHeatMap: unsafe extern "system" fn(This: *mut IDCompositionVisualDebug, color: *const D2D1_COLOR_F) -> HRESULT
§DisableHeatMap: unsafe extern "system" fn(This: *mut IDCompositionVisualDebug) -> HRESULT
§EnableRedrawRegions: unsafe extern "system" fn(This: *mut IDCompositionVisualDebug) -> HRESULT
§DisableRedrawRegions: unsafe extern "system" fn(This: *mut IDCompositionVisualDebug) -> HRESULT
Auto Trait Implementations§
impl Freeze for IDCompositionVisualDebugVtbl
impl RefUnwindSafe for IDCompositionVisualDebugVtbl
impl Send for IDCompositionVisualDebugVtbl
impl Sync for IDCompositionVisualDebugVtbl
impl Unpin for IDCompositionVisualDebugVtbl
impl UnwindSafe for IDCompositionVisualDebugVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more