#[repr(C)]pub struct IDCompositionSkewTransformVtbl {
pub parent: IDCompositionTransformVtbl,
pub SetAngleX_2: unsafe extern "system" fn(This: *mut IDCompositionSkewTransform, animation: *const IDCompositionAnimation) -> HRESULT,
pub SetAngleX_1: unsafe extern "system" fn(This: *mut IDCompositionSkewTransform, angleX: c_float) -> HRESULT,
pub SetAngleY_2: unsafe extern "system" fn(This: *mut IDCompositionSkewTransform, animation: *const IDCompositionAnimation) -> HRESULT,
pub SetAngleY_1: unsafe extern "system" fn(This: *mut IDCompositionSkewTransform, angleY: c_float) -> HRESULT,
pub SetCenterX_2: unsafe extern "system" fn(This: *mut IDCompositionSkewTransform, animation: *const IDCompositionAnimation) -> HRESULT,
pub SetCenterX_1: unsafe extern "system" fn(This: *mut IDCompositionSkewTransform, centerX: c_float) -> HRESULT,
pub SetCenterY_2: unsafe extern "system" fn(This: *mut IDCompositionSkewTransform, animation: *const IDCompositionAnimation) -> HRESULT,
pub SetCenterY_1: unsafe extern "system" fn(This: *mut IDCompositionSkewTransform, centerY: c_float) -> HRESULT,
}
Fields§
§parent: IDCompositionTransformVtbl
§SetAngleX_2: unsafe extern "system" fn(This: *mut IDCompositionSkewTransform, animation: *const IDCompositionAnimation) -> HRESULT
§SetAngleX_1: unsafe extern "system" fn(This: *mut IDCompositionSkewTransform, angleX: c_float) -> HRESULT
§SetAngleY_2: unsafe extern "system" fn(This: *mut IDCompositionSkewTransform, animation: *const IDCompositionAnimation) -> HRESULT
§SetAngleY_1: unsafe extern "system" fn(This: *mut IDCompositionSkewTransform, angleY: c_float) -> HRESULT
§SetCenterX_2: unsafe extern "system" fn(This: *mut IDCompositionSkewTransform, animation: *const IDCompositionAnimation) -> HRESULT
§SetCenterX_1: unsafe extern "system" fn(This: *mut IDCompositionSkewTransform, centerX: c_float) -> HRESULT
§SetCenterY_2: unsafe extern "system" fn(This: *mut IDCompositionSkewTransform, animation: *const IDCompositionAnimation) -> HRESULT
§SetCenterY_1: unsafe extern "system" fn(This: *mut IDCompositionSkewTransform, centerY: c_float) -> HRESULT
Auto Trait Implementations§
impl Freeze for IDCompositionSkewTransformVtbl
impl RefUnwindSafe for IDCompositionSkewTransformVtbl
impl Send for IDCompositionSkewTransformVtbl
impl Sync for IDCompositionSkewTransformVtbl
impl Unpin for IDCompositionSkewTransformVtbl
impl UnwindSafe for IDCompositionSkewTransformVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more