Struct IDCompositionColorMatrixEffectVtbl

Source
#[repr(C)]
pub struct IDCompositionColorMatrixEffectVtbl { pub parent: IDCompositionFilterEffectVtbl, pub SetMatrix: unsafe extern "system" fn(This: *mut IDCompositionColorMatrixEffect, matrix: *const D2D1_MATRIX_5X4_F) -> HRESULT, pub SetMatrixElement_2: unsafe extern "system" fn(This: *mut IDCompositionColorMatrixEffect, row: c_int, column: c_int, animation: *const IDCompositionAnimation) -> HRESULT, pub SetMatrixElement_1: unsafe extern "system" fn(This: *mut IDCompositionColorMatrixEffect, row: c_int, column: c_int, value: c_float) -> HRESULT, pub SetAlphaMode: unsafe extern "system" fn(This: *mut IDCompositionColorMatrixEffect, mode: D2D1_COLORMATRIX_ALPHA_MODE) -> HRESULT, pub SetClampOutput: unsafe extern "system" fn(This: *mut IDCompositionColorMatrixEffect, clamp: BOOL) -> HRESULT, }

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§parent: IDCompositionFilterEffectVtbl§SetMatrix: unsafe extern "system" fn(This: *mut IDCompositionColorMatrixEffect, matrix: *const D2D1_MATRIX_5X4_F) -> HRESULT§SetMatrixElement_2: unsafe extern "system" fn(This: *mut IDCompositionColorMatrixEffect, row: c_int, column: c_int, animation: *const IDCompositionAnimation) -> HRESULT§SetMatrixElement_1: unsafe extern "system" fn(This: *mut IDCompositionColorMatrixEffect, row: c_int, column: c_int, value: c_float) -> HRESULT§SetAlphaMode: unsafe extern "system" fn(This: *mut IDCompositionColorMatrixEffect, mode: D2D1_COLORMATRIX_ALPHA_MODE) -> HRESULT§SetClampOutput: unsafe extern "system" fn(This: *mut IDCompositionColorMatrixEffect, clamp: BOOL) -> HRESULT

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