#[repr(C)]pub struct IDCompositionBlendEffectVtbl {
pub parent: IDCompositionFilterEffectVtbl,
pub SetMode: unsafe extern "system" fn(This: *mut IDCompositionBlendEffect, mode: D2D1_BLEND_MODE) -> HRESULT,
}
Fields§
§parent: IDCompositionFilterEffectVtbl
§SetMode: unsafe extern "system" fn(This: *mut IDCompositionBlendEffect, mode: D2D1_BLEND_MODE) -> HRESULT
Auto Trait Implementations§
impl Freeze for IDCompositionBlendEffectVtbl
impl RefUnwindSafe for IDCompositionBlendEffectVtbl
impl Send for IDCompositionBlendEffectVtbl
impl Sync for IDCompositionBlendEffectVtbl
impl Unpin for IDCompositionBlendEffectVtbl
impl UnwindSafe for IDCompositionBlendEffectVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more