#[repr(C)]pub struct ID3D12ShaderReflectionConstantBufferVtbl {
pub GetDesc: unsafe extern "system" fn(This: *mut ID3D12ShaderReflectionConstantBuffer, pDesc: *mut D3D12_SHADER_BUFFER_DESC) -> HRESULT,
pub GetVariableByIndex: unsafe extern "system" fn(This: *mut ID3D12ShaderReflectionConstantBuffer, Index: UINT) -> *mut ID3D12ShaderReflectionVariable,
pub GetVariableByName: unsafe extern "system" fn(This: *mut ID3D12ShaderReflectionConstantBuffer, Name: LPCSTR) -> *mut ID3D12ShaderReflectionVariable,
}
Fields§
§GetDesc: unsafe extern "system" fn(This: *mut ID3D12ShaderReflectionConstantBuffer, pDesc: *mut D3D12_SHADER_BUFFER_DESC) -> HRESULT
§GetVariableByIndex: unsafe extern "system" fn(This: *mut ID3D12ShaderReflectionConstantBuffer, Index: UINT) -> *mut ID3D12ShaderReflectionVariable
§GetVariableByName: unsafe extern "system" fn(This: *mut ID3D12ShaderReflectionConstantBuffer, Name: LPCSTR) -> *mut ID3D12ShaderReflectionVariable
Auto Trait Implementations§
impl Freeze for ID3D12ShaderReflectionConstantBufferVtbl
impl RefUnwindSafe for ID3D12ShaderReflectionConstantBufferVtbl
impl Send for ID3D12ShaderReflectionConstantBufferVtbl
impl Sync for ID3D12ShaderReflectionConstantBufferVtbl
impl Unpin for ID3D12ShaderReflectionConstantBufferVtbl
impl UnwindSafe for ID3D12ShaderReflectionConstantBufferVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more