#[repr(C)]pub struct ID3D12DebugDevice {
pub lpVtbl: *const ID3D12DebugDeviceVtbl,
}
Fields§
§lpVtbl: *const ID3D12DebugDeviceVtbl
Implementations§
Source§impl ID3D12DebugDevice
impl ID3D12DebugDevice
pub unsafe fn SetFeatureMask(&self, Mask: D3D12_DEBUG_FEATURE) -> HRESULT
pub unsafe fn GetFeatureMask(&self) -> D3D12_DEBUG_FEATURE
pub unsafe fn ReportLiveDeviceObjects(&self, Flags: D3D12_RLDO_FLAGS) -> HRESULT
Trait Implementations§
Source§impl Deref for ID3D12DebugDevice
impl Deref for ID3D12DebugDevice
Auto Trait Implementations§
impl Freeze for ID3D12DebugDevice
impl RefUnwindSafe for ID3D12DebugDevice
impl !Send for ID3D12DebugDevice
impl !Sync for ID3D12DebugDevice
impl Unpin for ID3D12DebugDevice
impl UnwindSafe for ID3D12DebugDevice
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more