#[repr(C)]pub struct ID3D12DebugCommandList1 {
pub lpVtbl: *const ID3D12DebugCommandList1Vtbl,
}
Fields§
§lpVtbl: *const ID3D12DebugCommandList1Vtbl
Implementations§
Source§impl ID3D12DebugCommandList1
impl ID3D12DebugCommandList1
pub unsafe fn AssertResourceState( &self, pResource: *mut ID3D12Resource, Subresource: UINT, State: UINT, ) -> BOOL
pub unsafe fn SetDebugParameter( &self, Type: D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE, pData: *const c_void, DataSize: UINT, ) -> HRESULT
pub unsafe fn GetDebugParameter( &self, Type: D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE, pData: *mut c_void, DataSize: UINT, ) -> HRESULT
Trait Implementations§
Source§impl Deref for ID3D12DebugCommandList1
impl Deref for ID3D12DebugCommandList1
Auto Trait Implementations§
impl Freeze for ID3D12DebugCommandList1
impl RefUnwindSafe for ID3D12DebugCommandList1
impl !Send for ID3D12DebugCommandList1
impl !Sync for ID3D12DebugCommandList1
impl Unpin for ID3D12DebugCommandList1
impl UnwindSafe for ID3D12DebugCommandList1
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more