#[repr(C)]pub struct ID3D12DebugCommandList {
pub lpVtbl: *const ID3D12DebugCommandListVtbl,
}
Fields§
§lpVtbl: *const ID3D12DebugCommandListVtbl
Implementations§
Source§impl ID3D12DebugCommandList
impl ID3D12DebugCommandList
pub unsafe fn AssertResourceState( &self, pResource: *mut ID3D12Resource, Subresource: UINT, State: UINT, ) -> BOOL
pub unsafe fn SetFeatureMask(&self, Mask: D3D12_DEBUG_FEATURE) -> HRESULT
pub unsafe fn GetFeatureMask(&self) -> D3D12_DEBUG_FEATURE
Trait Implementations§
Source§impl Deref for ID3D12DebugCommandList
impl Deref for ID3D12DebugCommandList
Auto Trait Implementations§
impl Freeze for ID3D12DebugCommandList
impl RefUnwindSafe for ID3D12DebugCommandList
impl !Send for ID3D12DebugCommandList
impl !Sync for ID3D12DebugCommandList
impl Unpin for ID3D12DebugCommandList
impl UnwindSafe for ID3D12DebugCommandList
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more