#[repr(C)]pub struct ID3D12Debug2Vtbl {
pub parent: IUnknownVtbl,
pub SetGPUBasedValidationFlags: unsafe extern "system" fn(This: *mut ID3D12Debug2, Flags: D3D12_GPU_BASED_VALIDATION_FLAGS),
}
Fields§
§parent: IUnknownVtbl
§SetGPUBasedValidationFlags: unsafe extern "system" fn(This: *mut ID3D12Debug2, Flags: D3D12_GPU_BASED_VALIDATION_FLAGS)
Auto Trait Implementations§
impl Freeze for ID3D12Debug2Vtbl
impl RefUnwindSafe for ID3D12Debug2Vtbl
impl Send for ID3D12Debug2Vtbl
impl Sync for ID3D12Debug2Vtbl
impl Unpin for ID3D12Debug2Vtbl
impl UnwindSafe for ID3D12Debug2Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more