#[repr(C)]pub struct ID3D12Debug1 {
pub lpVtbl: *const ID3D12Debug1Vtbl,
}
Fields§
§lpVtbl: *const ID3D12Debug1Vtbl
Implementations§
Source§impl ID3D12Debug1
impl ID3D12Debug1
pub unsafe fn EnableDebugLayer(&self)
pub unsafe fn SetEnableGPUBasedValidation(&self, Enable: BOOL)
pub unsafe fn SetEnableSynchronizedCommandQueueValidation(&self, Enable: BOOL)
Trait Implementations§
Source§impl Deref for ID3D12Debug1
impl Deref for ID3D12Debug1
Auto Trait Implementations§
impl Freeze for ID3D12Debug1
impl RefUnwindSafe for ID3D12Debug1
impl !Send for ID3D12Debug1
impl !Sync for ID3D12Debug1
impl Unpin for ID3D12Debug1
impl UnwindSafe for ID3D12Debug1
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more