#[repr(C)]pub struct ID3D11ShaderReflectionConstantBufferVtbl {
pub GetDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionConstantBuffer, pDesc: *mut D3D11_SHADER_BUFFER_DESC) -> HRESULT,
pub GetVariableByIndex: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionConstantBuffer, Index: UINT) -> *mut ID3D11ShaderReflectionVariable,
pub GetVariableByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionConstantBuffer, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable,
}
Fields§
§GetDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionConstantBuffer, pDesc: *mut D3D11_SHADER_BUFFER_DESC) -> HRESULT
§GetVariableByIndex: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionConstantBuffer, Index: UINT) -> *mut ID3D11ShaderReflectionVariable
§GetVariableByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionConstantBuffer, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable
Auto Trait Implementations§
impl Freeze for ID3D11ShaderReflectionConstantBufferVtbl
impl RefUnwindSafe for ID3D11ShaderReflectionConstantBufferVtbl
impl Send for ID3D11ShaderReflectionConstantBufferVtbl
impl Sync for ID3D11ShaderReflectionConstantBufferVtbl
impl Unpin for ID3D11ShaderReflectionConstantBufferVtbl
impl UnwindSafe for ID3D11ShaderReflectionConstantBufferVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more