#[repr(C)]pub struct ID3D11SwitchToRefVtbl {
pub parent: IUnknownVtbl,
pub SetUseRef: unsafe extern "system" fn(This: *mut ID3D11SwitchToRef, UseRef: BOOL) -> BOOL,
pub GetUseRef: unsafe extern "system" fn(This: *mut ID3D11SwitchToRef) -> BOOL,
}
Fields§
§parent: IUnknownVtbl
§SetUseRef: unsafe extern "system" fn(This: *mut ID3D11SwitchToRef, UseRef: BOOL) -> BOOL
§GetUseRef: unsafe extern "system" fn(This: *mut ID3D11SwitchToRef) -> BOOL
Auto Trait Implementations§
impl Freeze for ID3D11SwitchToRefVtbl
impl RefUnwindSafe for ID3D11SwitchToRefVtbl
impl Send for ID3D11SwitchToRefVtbl
impl Sync for ID3D11SwitchToRefVtbl
impl Unpin for ID3D11SwitchToRefVtbl
impl UnwindSafe for ID3D11SwitchToRefVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more