#[repr(C)]pub struct ID3D11BlendState1 {
pub lpVtbl: *const ID3D11BlendState1Vtbl,
}
Fields§
§lpVtbl: *const ID3D11BlendState1Vtbl
Implementations§
Source§impl ID3D11BlendState1
impl ID3D11BlendState1
pub unsafe fn GetDesc1(&self, pDesc: *mut D3D11_BLEND_DESC1)
Methods from Deref<Target = ID3D11BlendState>§
pub unsafe fn GetDesc(&self, pDesc: *mut D3D11_BLEND_DESC)
Methods from Deref<Target = ID3D11DeviceChild>§
pub unsafe fn GetDevice(&self, ppDevice: *mut *mut ID3D11Device)
pub unsafe fn GetPrivateData( &self, guid: REFGUID, pDataSize: *mut UINT, pData: *mut c_void, ) -> HRESULT
pub unsafe fn SetPrivateData( &self, guid: REFGUID, DataSize: UINT, pData: *const c_void, ) -> HRESULT
pub unsafe fn SetPrivateDataInterface( &self, guid: REFGUID, pData: *const IUnknown, ) -> HRESULT
Trait Implementations§
Source§impl Deref for ID3D11BlendState1
impl Deref for ID3D11BlendState1
Source§type Target = ID3D11BlendState
type Target = ID3D11BlendState
The resulting type after dereferencing.
Source§fn deref(&self) -> &ID3D11BlendState
fn deref(&self) -> &ID3D11BlendState
Dereferences the value.
Auto Trait Implementations§
impl Freeze for ID3D11BlendState1
impl RefUnwindSafe for ID3D11BlendState1
impl !Send for ID3D11BlendState1
impl !Sync for ID3D11BlendState1
impl Unpin for ID3D11BlendState1
impl UnwindSafe for ID3D11BlendState1
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more