#[repr(C)]pub struct ID3D10ShaderReflectionVtbl {
pub parent: IUnknownVtbl,
pub GetDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflection, pDesc: *mut D3D10_SHADER_DESC) -> HRESULT,
pub GetConstantBufferByIndex: unsafe extern "system" fn(This: *mut ID3D10ShaderReflection, Index: UINT) -> *mut ID3D10ShaderReflectionConstantBuffer,
pub GetConstantBufferByName: unsafe extern "system" fn(This: *mut ID3D10ShaderReflection, Name: LPCSTR) -> *mut ID3D10ShaderReflectionConstantBuffer,
pub GetResourceBindingDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflection, ResourceIndex: UINT, pDesc: *mut D3D10_SHADER_INPUT_BIND_DESC) -> HRESULT,
pub GetInputParameterDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> HRESULT,
pub GetOutputParameterDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> HRESULT,
}
Fields§
§parent: IUnknownVtbl
§GetDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflection, pDesc: *mut D3D10_SHADER_DESC) -> HRESULT
§GetConstantBufferByIndex: unsafe extern "system" fn(This: *mut ID3D10ShaderReflection, Index: UINT) -> *mut ID3D10ShaderReflectionConstantBuffer
§GetConstantBufferByName: unsafe extern "system" fn(This: *mut ID3D10ShaderReflection, Name: LPCSTR) -> *mut ID3D10ShaderReflectionConstantBuffer
§GetResourceBindingDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflection, ResourceIndex: UINT, pDesc: *mut D3D10_SHADER_INPUT_BIND_DESC) -> HRESULT
§GetInputParameterDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> HRESULT
§GetOutputParameterDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> HRESULT
Auto Trait Implementations§
impl Freeze for ID3D10ShaderReflectionVtbl
impl RefUnwindSafe for ID3D10ShaderReflectionVtbl
impl Send for ID3D10ShaderReflectionVtbl
impl Sync for ID3D10ShaderReflectionVtbl
impl Unpin for ID3D10ShaderReflectionVtbl
impl UnwindSafe for ID3D10ShaderReflectionVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more