#[repr(C)]pub struct ID2D1TransformedImageSourceVtbl {
pub parent: ID2D1ImageVtbl,
pub GetSource: unsafe extern "system" fn(This: *mut ID2D1TransformedImageSource, imageSource: *mut *mut ID2D1ImageSource),
pub GetProperties: unsafe extern "system" fn(This: *mut ID2D1TransformedImageSource, properties: *mut D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES),
}
Fields§
§parent: ID2D1ImageVtbl
§GetSource: unsafe extern "system" fn(This: *mut ID2D1TransformedImageSource, imageSource: *mut *mut ID2D1ImageSource)
§GetProperties: unsafe extern "system" fn(This: *mut ID2D1TransformedImageSource, properties: *mut D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES)
Auto Trait Implementations§
impl Freeze for ID2D1TransformedImageSourceVtbl
impl RefUnwindSafe for ID2D1TransformedImageSourceVtbl
impl Send for ID2D1TransformedImageSourceVtbl
impl Sync for ID2D1TransformedImageSourceVtbl
impl Unpin for ID2D1TransformedImageSourceVtbl
impl UnwindSafe for ID2D1TransformedImageSourceVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more