#[repr(C)]pub struct ID2D1GradientMeshVtbl {
pub parent: ID2D1ResourceVtbl,
pub GetPatchCount: unsafe extern "system" fn(This: *mut ID2D1GradientMesh) -> UINT32,
pub GetPatches: unsafe extern "system" fn(This: *mut ID2D1GradientMesh, startIndex: UINT32, patches: *mut D2D1_GRADIENT_MESH_PATCH, patchesCount: UINT32) -> HRESULT,
}
Fields§
§parent: ID2D1ResourceVtbl
§GetPatchCount: unsafe extern "system" fn(This: *mut ID2D1GradientMesh) -> UINT32
§GetPatches: unsafe extern "system" fn(This: *mut ID2D1GradientMesh, startIndex: UINT32, patches: *mut D2D1_GRADIENT_MESH_PATCH, patchesCount: UINT32) -> HRESULT
Auto Trait Implementations§
impl Freeze for ID2D1GradientMeshVtbl
impl RefUnwindSafe for ID2D1GradientMeshVtbl
impl Send for ID2D1GradientMeshVtbl
impl Sync for ID2D1GradientMeshVtbl
impl Unpin for ID2D1GradientMeshVtbl
impl UnwindSafe for ID2D1GradientMeshVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more