#[repr(C)]pub struct ID2D1Device4Vtbl {
pub parent: ID2D1Device3Vtbl,
pub CreateDeviceContext: unsafe extern "system" fn(This: *mut ID2D1Device4, options: D2D1_DEVICE_CONTEXT_OPTIONS, deviceContext4: *mut *mut ID2D1DeviceContext4) -> HRESULT,
pub SetMaximumColorGlyphCacheMemory: unsafe extern "system" fn(This: *mut ID2D1Device4, maximumInBytes: UINT64),
pub GetMaximumColorGlyphCacheMemory: unsafe extern "system" fn(This: *mut ID2D1Device4) -> UINT64,
}
Fields§
§parent: ID2D1Device3Vtbl
§CreateDeviceContext: unsafe extern "system" fn(This: *mut ID2D1Device4, options: D2D1_DEVICE_CONTEXT_OPTIONS, deviceContext4: *mut *mut ID2D1DeviceContext4) -> HRESULT
§SetMaximumColorGlyphCacheMemory: unsafe extern "system" fn(This: *mut ID2D1Device4, maximumInBytes: UINT64)
§GetMaximumColorGlyphCacheMemory: unsafe extern "system" fn(This: *mut ID2D1Device4) -> UINT64
Auto Trait Implementations§
impl Freeze for ID2D1Device4Vtbl
impl RefUnwindSafe for ID2D1Device4Vtbl
impl Send for ID2D1Device4Vtbl
impl Sync for ID2D1Device4Vtbl
impl Unpin for ID2D1Device4Vtbl
impl UnwindSafe for ID2D1Device4Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more