#[repr(C)]pub struct ID2D1CommandSink2Vtbl {
pub parent: ID2D1CommandSink1Vtbl,
pub DrawInk: unsafe extern "system" fn(This: *mut ID2D1CommandSink2, ink: *mut ID2D1Ink, brush: *mut ID2D1Brush, inkStyle: *mut ID2D1InkStyle),
pub DrawGradientMesh: unsafe extern "system" fn(This: *mut ID2D1CommandSink2, gradientMesh: *mut ID2D1GradientMesh),
pub DrawGdiMetafile: unsafe extern "system" fn(This: *mut ID2D1CommandSink2, gdiMetafile: *mut ID2D1GdiMetafile, destinationRectangle: *const D2D1_RECT_F, sourceRectangle: *const D2D1_RECT_F),
}
Fields§
§parent: ID2D1CommandSink1Vtbl
§DrawInk: unsafe extern "system" fn(This: *mut ID2D1CommandSink2, ink: *mut ID2D1Ink, brush: *mut ID2D1Brush, inkStyle: *mut ID2D1InkStyle)
§DrawGradientMesh: unsafe extern "system" fn(This: *mut ID2D1CommandSink2, gradientMesh: *mut ID2D1GradientMesh)
§DrawGdiMetafile: unsafe extern "system" fn(This: *mut ID2D1CommandSink2, gdiMetafile: *mut ID2D1GdiMetafile, destinationRectangle: *const D2D1_RECT_F, sourceRectangle: *const D2D1_RECT_F)
Auto Trait Implementations§
impl Freeze for ID2D1CommandSink2Vtbl
impl RefUnwindSafe for ID2D1CommandSink2Vtbl
impl Send for ID2D1CommandSink2Vtbl
impl Sync for ID2D1CommandSink2Vtbl
impl Unpin for ID2D1CommandSink2Vtbl
impl UnwindSafe for ID2D1CommandSink2Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more