#[repr(C)]pub struct D2D1_INK_POINT {
pub x: FLOAT,
pub y: FLOAT,
pub radius: FLOAT,
}
Fields§
§x: FLOAT
§y: FLOAT
§radius: FLOAT
Trait Implementations§
Source§impl Clone for D2D1_INK_POINT
impl Clone for D2D1_INK_POINT
Source§fn clone(&self) -> D2D1_INK_POINT
fn clone(&self) -> D2D1_INK_POINT
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for D2D1_INK_POINT
impl Default for D2D1_INK_POINT
Source§fn default() -> D2D1_INK_POINT
fn default() -> D2D1_INK_POINT
Returns the “default value” for a type. Read more
impl Copy for D2D1_INK_POINT
Auto Trait Implementations§
impl Freeze for D2D1_INK_POINT
impl RefUnwindSafe for D2D1_INK_POINT
impl Send for D2D1_INK_POINT
impl Sync for D2D1_INK_POINT
impl Unpin for D2D1_INK_POINT
impl UnwindSafe for D2D1_INK_POINT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more