#[repr(C)]pub struct ID2D1TransformedGeometryVtbl {
pub parent: ID2D1GeometryVtbl,
pub GetSourceGeometry: unsafe extern "system" fn(This: *mut ID2D1TransformedGeometry, sourceGeometry: *mut *mut ID2D1Geometry),
pub GetTransform: unsafe extern "system" fn(This: *mut ID2D1TransformedGeometry, transform: *mut D2D1_MATRIX_3X2_F),
}
Fields§
§parent: ID2D1GeometryVtbl
§GetSourceGeometry: unsafe extern "system" fn(This: *mut ID2D1TransformedGeometry, sourceGeometry: *mut *mut ID2D1Geometry)
§GetTransform: unsafe extern "system" fn(This: *mut ID2D1TransformedGeometry, transform: *mut D2D1_MATRIX_3X2_F)
Auto Trait Implementations§
impl Freeze for ID2D1TransformedGeometryVtbl
impl RefUnwindSafe for ID2D1TransformedGeometryVtbl
impl Send for ID2D1TransformedGeometryVtbl
impl Sync for ID2D1TransformedGeometryVtbl
impl Unpin for ID2D1TransformedGeometryVtbl
impl UnwindSafe for ID2D1TransformedGeometryVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more