#[repr(C)]pub struct ID2D1GeometrySinkVtbl {
pub parent: ID2D1SimplifiedGeometrySinkVtbl,
pub AddLine: unsafe extern "system" fn(This: *mut ID2D1GeometrySink, point: D2D1_POINT_2F),
pub AddBezier: unsafe extern "system" fn(This: *mut ID2D1GeometrySink, bezier: *const D2D1_BEZIER_SEGMENT),
pub AddQuadraticBezier: unsafe extern "system" fn(This: *mut ID2D1GeometrySink, bezier: *const D2D1_QUADRATIC_BEZIER_SEGMENT),
pub AddQuadraticBeziers: unsafe extern "system" fn(This: *mut ID2D1GeometrySink, beziers: *const D2D1_QUADRATIC_BEZIER_SEGMENT, beziersCount: UINT32),
pub AddArc: unsafe extern "system" fn(This: *mut ID2D1GeometrySink, arc: *const D2D1_ARC_SEGMENT),
}
Fields§
§parent: ID2D1SimplifiedGeometrySinkVtbl
§AddLine: unsafe extern "system" fn(This: *mut ID2D1GeometrySink, point: D2D1_POINT_2F)
§AddBezier: unsafe extern "system" fn(This: *mut ID2D1GeometrySink, bezier: *const D2D1_BEZIER_SEGMENT)
§AddQuadraticBezier: unsafe extern "system" fn(This: *mut ID2D1GeometrySink, bezier: *const D2D1_QUADRATIC_BEZIER_SEGMENT)
§AddQuadraticBeziers: unsafe extern "system" fn(This: *mut ID2D1GeometrySink, beziers: *const D2D1_QUADRATIC_BEZIER_SEGMENT, beziersCount: UINT32)
§AddArc: unsafe extern "system" fn(This: *mut ID2D1GeometrySink, arc: *const D2D1_ARC_SEGMENT)
Auto Trait Implementations§
impl Freeze for ID2D1GeometrySinkVtbl
impl RefUnwindSafe for ID2D1GeometrySinkVtbl
impl Send for ID2D1GeometrySinkVtbl
impl Sync for ID2D1GeometrySinkVtbl
impl Unpin for ID2D1GeometrySinkVtbl
impl UnwindSafe for ID2D1GeometrySinkVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more