#[repr(C)]pub struct ID2D1GeometryGroupVtbl {
pub parent: ID2D1GeometryVtbl,
pub GetFillMode: unsafe extern "system" fn(This: *mut ID2D1GeometryGroup) -> D2D1_FILL_MODE,
pub GetSourceGeometryCount: unsafe extern "system" fn(This: *mut ID2D1GeometryGroup) -> UINT32,
pub GetSourceGeometries: unsafe extern "system" fn(This: *mut ID2D1GeometryGroup, geometries: *mut *mut ID2D1Geometry, geometriesCount: UINT32),
}
Fields§
§parent: ID2D1GeometryVtbl
§GetFillMode: unsafe extern "system" fn(This: *mut ID2D1GeometryGroup) -> D2D1_FILL_MODE
§GetSourceGeometryCount: unsafe extern "system" fn(This: *mut ID2D1GeometryGroup) -> UINT32
§GetSourceGeometries: unsafe extern "system" fn(This: *mut ID2D1GeometryGroup, geometries: *mut *mut ID2D1Geometry, geometriesCount: UINT32)
Auto Trait Implementations§
impl Freeze for ID2D1GeometryGroupVtbl
impl RefUnwindSafe for ID2D1GeometryGroupVtbl
impl Send for ID2D1GeometryGroupVtbl
impl Sync for ID2D1GeometryGroupVtbl
impl Unpin for ID2D1GeometryGroupVtbl
impl UnwindSafe for ID2D1GeometryGroupVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more