#[repr(C)]pub struct IDirect3DVertexShader9Vtbl {
pub parent: IUnknownVtbl,
pub GetDevice: unsafe extern "system" fn(This: *mut IDirect3DVertexShader9, ppDevice: *mut *mut IDirect3DDevice9) -> HRESULT,
pub GetFunction: unsafe extern "system" fn(This: *mut IDirect3DVertexShader9, arg1: *mut VOID, pSizeOfData: *mut UINT) -> HRESULT,
}
Fields§
§parent: IUnknownVtbl
§GetDevice: unsafe extern "system" fn(This: *mut IDirect3DVertexShader9, ppDevice: *mut *mut IDirect3DDevice9) -> HRESULT
§GetFunction: unsafe extern "system" fn(This: *mut IDirect3DVertexShader9, arg1: *mut VOID, pSizeOfData: *mut UINT) -> HRESULT
Auto Trait Implementations§
impl Freeze for IDirect3DVertexShader9Vtbl
impl RefUnwindSafe for IDirect3DVertexShader9Vtbl
impl Send for IDirect3DVertexShader9Vtbl
impl Sync for IDirect3DVertexShader9Vtbl
impl Unpin for IDirect3DVertexShader9Vtbl
impl UnwindSafe for IDirect3DVertexShader9Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more