#[repr(C)]pub struct IDirect3DPixelShader9Vtbl {
pub parent: IUnknownVtbl,
pub GetDevice: unsafe extern "system" fn(This: *mut IDirect3DPixelShader9, ppDevice: *mut *mut IDirect3DDevice9) -> HRESULT,
pub GetFunction: unsafe extern "system" fn(This: *mut IDirect3DPixelShader9, arg1: *mut VOID, pSizeOfData: *mut UINT) -> HRESULT,
}
Fields§
§parent: IUnknownVtbl
§GetDevice: unsafe extern "system" fn(This: *mut IDirect3DPixelShader9, ppDevice: *mut *mut IDirect3DDevice9) -> HRESULT
§GetFunction: unsafe extern "system" fn(This: *mut IDirect3DPixelShader9, arg1: *mut VOID, pSizeOfData: *mut UINT) -> HRESULT
Auto Trait Implementations§
impl Freeze for IDirect3DPixelShader9Vtbl
impl RefUnwindSafe for IDirect3DPixelShader9Vtbl
impl Send for IDirect3DPixelShader9Vtbl
impl Sync for IDirect3DPixelShader9Vtbl
impl Unpin for IDirect3DPixelShader9Vtbl
impl UnwindSafe for IDirect3DPixelShader9Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more