#[repr(C)]pub struct IDirect3DBaseTexture9Vtbl {
pub parent: IDirect3DResource9Vtbl,
pub SetLOD: unsafe extern "system" fn(This: *mut IDirect3DBaseTexture9, LODNew: DWORD) -> DWORD,
pub GetLOD: unsafe extern "system" fn(This: *mut IDirect3DBaseTexture9) -> DWORD,
pub GetLevelCount: unsafe extern "system" fn(This: *mut IDirect3DBaseTexture9) -> DWORD,
pub SetAutoGenFilterType: unsafe extern "system" fn(This: *mut IDirect3DBaseTexture9, FilterType: D3DTEXTUREFILTERTYPE) -> HRESULT,
pub GetAutoGenFilterType: unsafe extern "system" fn(This: *mut IDirect3DBaseTexture9) -> D3DTEXTUREFILTERTYPE,
pub GenerateMipSubLevels: unsafe extern "system" fn(This: *mut IDirect3DBaseTexture9),
}
Fields§
§parent: IDirect3DResource9Vtbl
§SetLOD: unsafe extern "system" fn(This: *mut IDirect3DBaseTexture9, LODNew: DWORD) -> DWORD
§GetLOD: unsafe extern "system" fn(This: *mut IDirect3DBaseTexture9) -> DWORD
§GetLevelCount: unsafe extern "system" fn(This: *mut IDirect3DBaseTexture9) -> DWORD
§SetAutoGenFilterType: unsafe extern "system" fn(This: *mut IDirect3DBaseTexture9, FilterType: D3DTEXTUREFILTERTYPE) -> HRESULT
§GetAutoGenFilterType: unsafe extern "system" fn(This: *mut IDirect3DBaseTexture9) -> D3DTEXTUREFILTERTYPE
§GenerateMipSubLevels: unsafe extern "system" fn(This: *mut IDirect3DBaseTexture9)
Auto Trait Implementations§
impl Freeze for IDirect3DBaseTexture9Vtbl
impl RefUnwindSafe for IDirect3DBaseTexture9Vtbl
impl Send for IDirect3DBaseTexture9Vtbl
impl Sync for IDirect3DBaseTexture9Vtbl
impl Unpin for IDirect3DBaseTexture9Vtbl
impl UnwindSafe for IDirect3DBaseTexture9Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more