#[repr(C)]pub struct ID3D12DebugDeviceVtbl {
pub parent: IUnknownVtbl,
pub SetFeatureMask: unsafe extern "system" fn(This: *mut ID3D12DebugDevice, Mask: D3D12_DEBUG_FEATURE) -> HRESULT,
pub GetFeatureMask: unsafe extern "system" fn(This: *mut ID3D12DebugDevice) -> D3D12_DEBUG_FEATURE,
pub ReportLiveDeviceObjects: unsafe extern "system" fn(This: *mut ID3D12DebugDevice, Flags: D3D12_RLDO_FLAGS) -> HRESULT,
}
Fields§
§parent: IUnknownVtbl
§SetFeatureMask: unsafe extern "system" fn(This: *mut ID3D12DebugDevice, Mask: D3D12_DEBUG_FEATURE) -> HRESULT
§GetFeatureMask: unsafe extern "system" fn(This: *mut ID3D12DebugDevice) -> D3D12_DEBUG_FEATURE
§ReportLiveDeviceObjects: unsafe extern "system" fn(This: *mut ID3D12DebugDevice, Flags: D3D12_RLDO_FLAGS) -> HRESULT
Auto Trait Implementations§
impl Freeze for ID3D12DebugDeviceVtbl
impl RefUnwindSafe for ID3D12DebugDeviceVtbl
impl Send for ID3D12DebugDeviceVtbl
impl Sync for ID3D12DebugDeviceVtbl
impl Unpin for ID3D12DebugDeviceVtbl
impl UnwindSafe for ID3D12DebugDeviceVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more