#[repr(C)]pub struct ID3D12DebugDevice1Vtbl {
pub parent: IUnknownVtbl,
pub SetDebugParameter: unsafe extern "system" fn(This: *mut ID3D12DebugDevice1, Type: D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE, pData: *const c_void, DataSize: UINT) -> HRESULT,
pub GetDebugParameter: unsafe extern "system" fn(This: *mut ID3D12DebugDevice1, Type: D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE, pData: *mut c_void, DataSize: UINT) -> HRESULT,
pub ReportLiveDeviceObjects: unsafe extern "system" fn(This: *mut ID3D12DebugDevice1, Flags: D3D12_RLDO_FLAGS) -> HRESULT,
}
Fields§
§parent: IUnknownVtbl
§SetDebugParameter: unsafe extern "system" fn(This: *mut ID3D12DebugDevice1, Type: D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE, pData: *const c_void, DataSize: UINT) -> HRESULT
§GetDebugParameter: unsafe extern "system" fn(This: *mut ID3D12DebugDevice1, Type: D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE, pData: *mut c_void, DataSize: UINT) -> HRESULT
§ReportLiveDeviceObjects: unsafe extern "system" fn(This: *mut ID3D12DebugDevice1, Flags: D3D12_RLDO_FLAGS) -> HRESULT
Auto Trait Implementations§
impl Freeze for ID3D12DebugDevice1Vtbl
impl RefUnwindSafe for ID3D12DebugDevice1Vtbl
impl Send for ID3D12DebugDevice1Vtbl
impl Sync for ID3D12DebugDevice1Vtbl
impl Unpin for ID3D12DebugDevice1Vtbl
impl UnwindSafe for ID3D12DebugDevice1Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more