#[repr(C)]pub struct ID3D12DebugCommandList1Vtbl {
pub parent: IUnknownVtbl,
pub AssertResourceState: unsafe extern "system" fn(This: *mut ID3D12DebugCommandList1, pResource: *mut ID3D12Resource, Subresource: UINT, State: UINT) -> BOOL,
pub SetDebugParameter: unsafe extern "system" fn(This: *mut ID3D12DebugCommandList1, Type: D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE, pData: *const c_void, DataSize: UINT) -> HRESULT,
pub GetDebugParameter: unsafe extern "system" fn(This: *mut ID3D12DebugCommandList1, Type: D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE, pData: *mut c_void, DataSize: UINT) -> HRESULT,
}
Fields§
§parent: IUnknownVtbl
§AssertResourceState: unsafe extern "system" fn(This: *mut ID3D12DebugCommandList1, pResource: *mut ID3D12Resource, Subresource: UINT, State: UINT) -> BOOL
§SetDebugParameter: unsafe extern "system" fn(This: *mut ID3D12DebugCommandList1, Type: D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE, pData: *const c_void, DataSize: UINT) -> HRESULT
§GetDebugParameter: unsafe extern "system" fn(This: *mut ID3D12DebugCommandList1, Type: D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE, pData: *mut c_void, DataSize: UINT) -> HRESULT
Auto Trait Implementations§
impl Freeze for ID3D12DebugCommandList1Vtbl
impl RefUnwindSafe for ID3D12DebugCommandList1Vtbl
impl Send for ID3D12DebugCommandList1Vtbl
impl Sync for ID3D12DebugCommandList1Vtbl
impl Unpin for ID3D12DebugCommandList1Vtbl
impl UnwindSafe for ID3D12DebugCommandList1Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more