#[repr(C)]pub struct ID3D12Debug2 {
pub lpVtbl: *const ID3D12Debug2Vtbl,
}
Fields§
§lpVtbl: *const ID3D12Debug2Vtbl
Implementations§
Source§impl ID3D12Debug2
impl ID3D12Debug2
pub unsafe fn SetGPUBasedValidationFlags( &self, Flags: D3D12_GPU_BASED_VALIDATION_FLAGS, )
Trait Implementations§
Source§impl Deref for ID3D12Debug2
impl Deref for ID3D12Debug2
Auto Trait Implementations§
impl Freeze for ID3D12Debug2
impl RefUnwindSafe for ID3D12Debug2
impl !Send for ID3D12Debug2
impl !Sync for ID3D12Debug2
impl Unpin for ID3D12Debug2
impl UnwindSafe for ID3D12Debug2
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more