#[repr(C)]pub struct ID3D11DebugVtbl {
pub parent: IUnknownVtbl,
pub SetFeatureMask: unsafe extern "system" fn(This: *mut ID3D11Debug, Mask: UINT) -> HRESULT,
pub GetFeatureMask: unsafe extern "system" fn(This: *mut ID3D11Debug) -> UINT,
pub SetPresentPerRenderOpDelay: unsafe extern "system" fn(This: *mut ID3D11Debug, Milliseconds: UINT) -> HRESULT,
pub GetPresentPerRenderOpDelay: unsafe extern "system" fn(This: *mut ID3D11Debug) -> UINT,
pub SetSwapChain: unsafe extern "system" fn(This: *mut ID3D11Debug, pSwapChain: *mut IDXGISwapChain) -> HRESULT,
pub GetSwapChain: unsafe extern "system" fn(This: *mut ID3D11Debug, ppSwapChain: *mut *mut IDXGISwapChain) -> HRESULT,
pub ValidateContext: unsafe extern "system" fn(This: *mut ID3D11Debug, pContext: *const ID3D11DeviceContext) -> HRESULT,
pub ReportLiveDeviceObjects: unsafe extern "system" fn(This: *mut ID3D11Debug, Flags: D3D11_RLDO_FLAGS) -> HRESULT,
pub ValidateContextForDispatch: unsafe extern "system" fn(This: *mut ID3D11Debug, pContext: *mut ID3D11DeviceContext) -> HRESULT,
}
Fields§
§parent: IUnknownVtbl
§SetFeatureMask: unsafe extern "system" fn(This: *mut ID3D11Debug, Mask: UINT) -> HRESULT
§GetFeatureMask: unsafe extern "system" fn(This: *mut ID3D11Debug) -> UINT
§SetPresentPerRenderOpDelay: unsafe extern "system" fn(This: *mut ID3D11Debug, Milliseconds: UINT) -> HRESULT
§GetPresentPerRenderOpDelay: unsafe extern "system" fn(This: *mut ID3D11Debug) -> UINT
§SetSwapChain: unsafe extern "system" fn(This: *mut ID3D11Debug, pSwapChain: *mut IDXGISwapChain) -> HRESULT
§GetSwapChain: unsafe extern "system" fn(This: *mut ID3D11Debug, ppSwapChain: *mut *mut IDXGISwapChain) -> HRESULT
§ValidateContext: unsafe extern "system" fn(This: *mut ID3D11Debug, pContext: *const ID3D11DeviceContext) -> HRESULT
§ReportLiveDeviceObjects: unsafe extern "system" fn(This: *mut ID3D11Debug, Flags: D3D11_RLDO_FLAGS) -> HRESULT
§ValidateContextForDispatch: unsafe extern "system" fn(This: *mut ID3D11Debug, pContext: *mut ID3D11DeviceContext) -> HRESULT
Auto Trait Implementations§
impl Freeze for ID3D11DebugVtbl
impl RefUnwindSafe for ID3D11DebugVtbl
impl Send for ID3D11DebugVtbl
impl Sync for ID3D11DebugVtbl
impl Unpin for ID3D11DebugVtbl
impl UnwindSafe for ID3D11DebugVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more