#[repr(C)]pub struct ID3D11BufferVtbl {
pub parent: ID3D11ResourceVtbl,
pub GetDesc: unsafe extern "system" fn(This: *mut ID3D11Buffer, pDesc: *mut D3D11_BUFFER_DESC),
}
Fields§
§parent: ID3D11ResourceVtbl
§GetDesc: unsafe extern "system" fn(This: *mut ID3D11Buffer, pDesc: *mut D3D11_BUFFER_DESC)
Auto Trait Implementations§
impl Freeze for ID3D11BufferVtbl
impl RefUnwindSafe for ID3D11BufferVtbl
impl Send for ID3D11BufferVtbl
impl Sync for ID3D11BufferVtbl
impl Unpin for ID3D11BufferVtbl
impl UnwindSafe for ID3D11BufferVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more