#[repr(C)]pub struct ID2D1SvgPointCollectionVtbl {
pub parent: ID2D1SvgAttributeVtbl,
pub RemovePointsAtEnd: unsafe extern "system" fn(This: *mut ID2D1SvgPointCollection, pointsCount: UINT32) -> HRESULT,
pub UpdatePoints: unsafe extern "system" fn(This: *mut ID2D1SvgPointCollection, points: *const D2D1_POINT_2F, pointsCount: UINT32, startIndex: UINT32) -> HRESULT,
pub GetPoints: unsafe extern "system" fn(This: *mut ID2D1SvgPointCollection, points: *mut D2D1_POINT_2F, pointsCount: UINT32, startIndex: UINT32) -> HRESULT,
pub GetPointsCount: unsafe extern "system" fn(This: *mut ID2D1SvgPointCollection) -> UINT32,
}
Fields§
§parent: ID2D1SvgAttributeVtbl
§RemovePointsAtEnd: unsafe extern "system" fn(This: *mut ID2D1SvgPointCollection, pointsCount: UINT32) -> HRESULT
§UpdatePoints: unsafe extern "system" fn(This: *mut ID2D1SvgPointCollection, points: *const D2D1_POINT_2F, pointsCount: UINT32, startIndex: UINT32) -> HRESULT
§GetPoints: unsafe extern "system" fn(This: *mut ID2D1SvgPointCollection, points: *mut D2D1_POINT_2F, pointsCount: UINT32, startIndex: UINT32) -> HRESULT
§GetPointsCount: unsafe extern "system" fn(This: *mut ID2D1SvgPointCollection) -> UINT32
Auto Trait Implementations§
impl Freeze for ID2D1SvgPointCollectionVtbl
impl RefUnwindSafe for ID2D1SvgPointCollectionVtbl
impl Send for ID2D1SvgPointCollectionVtbl
impl Sync for ID2D1SvgPointCollectionVtbl
impl Unpin for ID2D1SvgPointCollectionVtbl
impl UnwindSafe for ID2D1SvgPointCollectionVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more