#[repr(C)]pub struct ID2D1BoundsAdjustmentTransformVtbl {
pub parent: ID2D1TransformNodeVtbl,
pub SetOutputBounds: unsafe extern "system" fn(This: *mut ID2D1BoundsAdjustmentTransform, outputBounds: *const D2D_RECT_L),
pub GetOutputBounds: unsafe extern "system" fn(This: *mut ID2D1BoundsAdjustmentTransform, outputBounds: *mut D2D_RECT_L),
}
Fields§
§parent: ID2D1TransformNodeVtbl
§SetOutputBounds: unsafe extern "system" fn(This: *mut ID2D1BoundsAdjustmentTransform, outputBounds: *const D2D_RECT_L)
§GetOutputBounds: unsafe extern "system" fn(This: *mut ID2D1BoundsAdjustmentTransform, outputBounds: *mut D2D_RECT_L)
Auto Trait Implementations§
impl Freeze for ID2D1BoundsAdjustmentTransformVtbl
impl RefUnwindSafe for ID2D1BoundsAdjustmentTransformVtbl
impl Send for ID2D1BoundsAdjustmentTransformVtbl
impl Sync for ID2D1BoundsAdjustmentTransformVtbl
impl Unpin for ID2D1BoundsAdjustmentTransformVtbl
impl UnwindSafe for ID2D1BoundsAdjustmentTransformVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more