ID2D1InkVtbl

Struct ID2D1InkVtbl 

Source
#[repr(C)]
pub struct ID2D1InkVtbl { pub parent: ID2D1ResourceVtbl, pub SetStartPoint: unsafe extern "system" fn(This: *mut ID2D1Ink, startPoint: *const D2D1_INK_POINT), pub GetStartPoint: unsafe extern "system" fn(This: *mut ID2D1Ink) -> D2D1_INK_POINT, pub AddSegments: unsafe extern "system" fn(This: *mut ID2D1Ink, segments: *const D2D1_INK_BEZIER_SEGMENT, segmentsCount: UINT32) -> HRESULT, pub RemoveSegmentsAtEnd: unsafe extern "system" fn(This: *mut ID2D1Ink, segmentsCount: UINT32) -> HRESULT, pub SetSegments: unsafe extern "system" fn(This: *mut ID2D1Ink, startSegment: UINT32, segments: *const D2D1_INK_BEZIER_SEGMENT, segmentsCount: UINT32) -> HRESULT, pub SetSegmentAtEnd: unsafe extern "system" fn(This: *mut ID2D1Ink, segment: *const D2D1_INK_BEZIER_SEGMENT) -> HRESULT, pub GetSegmentCount: unsafe extern "system" fn(This: *mut ID2D1Ink) -> UINT32, pub GetSegments: unsafe extern "system" fn(This: *mut ID2D1Ink, startSegment: UINT32, segments: *mut D2D1_INK_BEZIER_SEGMENT, segmentsCount: UINT32) -> HRESULT, pub StreamAsGeometry: unsafe extern "system" fn(This: *mut ID2D1Ink, inkStyle: *mut ID2D1InkStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink) -> HRESULT, pub GetBounds: unsafe extern "system" fn(This: *mut ID2D1Ink, inkStyle: *mut ID2D1InkStyle, worldTransform: *const D2D1_MATRIX_3X2_F, bounds: *mut D2D1_RECT_F) -> HRESULT, }

Fields§

§parent: ID2D1ResourceVtbl§SetStartPoint: unsafe extern "system" fn(This: *mut ID2D1Ink, startPoint: *const D2D1_INK_POINT)§GetStartPoint: unsafe extern "system" fn(This: *mut ID2D1Ink) -> D2D1_INK_POINT§AddSegments: unsafe extern "system" fn(This: *mut ID2D1Ink, segments: *const D2D1_INK_BEZIER_SEGMENT, segmentsCount: UINT32) -> HRESULT§RemoveSegmentsAtEnd: unsafe extern "system" fn(This: *mut ID2D1Ink, segmentsCount: UINT32) -> HRESULT§SetSegments: unsafe extern "system" fn(This: *mut ID2D1Ink, startSegment: UINT32, segments: *const D2D1_INK_BEZIER_SEGMENT, segmentsCount: UINT32) -> HRESULT§SetSegmentAtEnd: unsafe extern "system" fn(This: *mut ID2D1Ink, segment: *const D2D1_INK_BEZIER_SEGMENT) -> HRESULT§GetSegmentCount: unsafe extern "system" fn(This: *mut ID2D1Ink) -> UINT32§GetSegments: unsafe extern "system" fn(This: *mut ID2D1Ink, startSegment: UINT32, segments: *mut D2D1_INK_BEZIER_SEGMENT, segmentsCount: UINT32) -> HRESULT§StreamAsGeometry: unsafe extern "system" fn(This: *mut ID2D1Ink, inkStyle: *mut ID2D1InkStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink) -> HRESULT§GetBounds: unsafe extern "system" fn(This: *mut ID2D1Ink, inkStyle: *mut ID2D1InkStyle, worldTransform: *const D2D1_MATRIX_3X2_F, bounds: *mut D2D1_RECT_F) -> HRESULT

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