#[repr(C)]pub struct ID2D1Device1Vtbl {
pub parent: ID2D1DeviceVtbl,
pub GetRenderingPriority: unsafe extern "system" fn(This: *mut ID2D1Device1) -> D2D1_RENDERING_PRIORITY,
pub SetRenderingPriority: unsafe extern "system" fn(This: *mut ID2D1Device1, renderingPriority: D2D1_RENDERING_PRIORITY),
pub CreateDeviceContext: unsafe extern "system" fn(This: *mut ID2D1Device1, options: D2D1_DEVICE_CONTEXT_OPTIONS, deviceContext1: *mut *mut ID2D1DeviceContext1) -> HRESULT,
}
Fields§
§parent: ID2D1DeviceVtbl
§GetRenderingPriority: unsafe extern "system" fn(This: *mut ID2D1Device1) -> D2D1_RENDERING_PRIORITY
§SetRenderingPriority: unsafe extern "system" fn(This: *mut ID2D1Device1, renderingPriority: D2D1_RENDERING_PRIORITY)
§CreateDeviceContext: unsafe extern "system" fn(This: *mut ID2D1Device1, options: D2D1_DEVICE_CONTEXT_OPTIONS, deviceContext1: *mut *mut ID2D1DeviceContext1) -> HRESULT
Auto Trait Implementations§
impl Freeze for ID2D1Device1Vtbl
impl RefUnwindSafe for ID2D1Device1Vtbl
impl Send for ID2D1Device1Vtbl
impl Sync for ID2D1Device1Vtbl
impl Unpin for ID2D1Device1Vtbl
impl UnwindSafe for ID2D1Device1Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more