#[repr(C)]pub struct ID2D1BitmapBrush1Vtbl {
pub parent: ID2D1BitmapBrushVtbl,
pub SetInterpolationMode1: unsafe extern "system" fn(This: *mut ID2D1BitmapBrush1, interpolationMode: D2D1_INTERPOLATION_MODE),
pub GetInterpolationMode1: unsafe extern "system" fn(This: *mut ID2D1BitmapBrush1) -> D2D1_INTERPOLATION_MODE,
}
Fields§
§parent: ID2D1BitmapBrushVtbl
§SetInterpolationMode1: unsafe extern "system" fn(This: *mut ID2D1BitmapBrush1, interpolationMode: D2D1_INTERPOLATION_MODE)
§GetInterpolationMode1: unsafe extern "system" fn(This: *mut ID2D1BitmapBrush1) -> D2D1_INTERPOLATION_MODE
Auto Trait Implementations§
impl Freeze for ID2D1BitmapBrush1Vtbl
impl RefUnwindSafe for ID2D1BitmapBrush1Vtbl
impl Send for ID2D1BitmapBrush1Vtbl
impl Sync for ID2D1BitmapBrush1Vtbl
impl Unpin for ID2D1BitmapBrush1Vtbl
impl UnwindSafe for ID2D1BitmapBrush1Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more