#[repr(C)]pub struct ID2D1HwndRenderTargetVtbl {
pub parent: ID2D1RenderTargetVtbl,
pub CheckWindowState: unsafe extern "system" fn(This: *mut ID2D1HwndRenderTarget) -> D2D1_WINDOW_STATE,
pub Resize: unsafe extern "system" fn(This: *mut ID2D1HwndRenderTarget, pixelSize: *const D2D1_SIZE_U) -> HRESULT,
pub GetHwnd: unsafe extern "system" fn(This: *mut ID2D1HwndRenderTarget) -> HWND,
}
Fields§
§parent: ID2D1RenderTargetVtbl
§CheckWindowState: unsafe extern "system" fn(This: *mut ID2D1HwndRenderTarget) -> D2D1_WINDOW_STATE
§Resize: unsafe extern "system" fn(This: *mut ID2D1HwndRenderTarget, pixelSize: *const D2D1_SIZE_U) -> HRESULT
§GetHwnd: unsafe extern "system" fn(This: *mut ID2D1HwndRenderTarget) -> HWND
Auto Trait Implementations§
impl Freeze for ID2D1HwndRenderTargetVtbl
impl RefUnwindSafe for ID2D1HwndRenderTargetVtbl
impl Send for ID2D1HwndRenderTargetVtbl
impl Sync for ID2D1HwndRenderTargetVtbl
impl Unpin for ID2D1HwndRenderTargetVtbl
impl UnwindSafe for ID2D1HwndRenderTargetVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more