#[repr(C)]pub struct ISessionStateChangeTriggerVtbl {
pub parent: ITriggerVtbl,
pub get_Delay: unsafe extern "system" fn(This: *mut ISessionStateChangeTrigger, pDelay: *mut BSTR) -> HRESULT,
pub put_Delay: unsafe extern "system" fn(This: *mut ISessionStateChangeTrigger, pDelay: BSTR) -> HRESULT,
pub get_UserId: unsafe extern "system" fn(This: *mut ISessionStateChangeTrigger, pUser: *mut BSTR) -> HRESULT,
pub put_UserId: unsafe extern "system" fn(This: *mut ISessionStateChangeTrigger, pUser: BSTR) -> HRESULT,
pub get_StateChange: unsafe extern "system" fn(This: *mut ISessionStateChangeTrigger, pType: *mut TASK_SESSION_STATE_CHANGE_TYPE) -> HRESULT,
pub put_StateChange: unsafe extern "system" fn(This: *mut ISessionStateChangeTrigger, pType: TASK_SESSION_STATE_CHANGE_TYPE) -> HRESULT,
}
Fields§
§parent: ITriggerVtbl
§get_Delay: unsafe extern "system" fn(This: *mut ISessionStateChangeTrigger, pDelay: *mut BSTR) -> HRESULT
§put_Delay: unsafe extern "system" fn(This: *mut ISessionStateChangeTrigger, pDelay: BSTR) -> HRESULT
§get_UserId: unsafe extern "system" fn(This: *mut ISessionStateChangeTrigger, pUser: *mut BSTR) -> HRESULT
§put_UserId: unsafe extern "system" fn(This: *mut ISessionStateChangeTrigger, pUser: BSTR) -> HRESULT
§get_StateChange: unsafe extern "system" fn(This: *mut ISessionStateChangeTrigger, pType: *mut TASK_SESSION_STATE_CHANGE_TYPE) -> HRESULT
§put_StateChange: unsafe extern "system" fn(This: *mut ISessionStateChangeTrigger, pType: TASK_SESSION_STATE_CHANGE_TYPE) -> HRESULT
Auto Trait Implementations§
impl Freeze for ISessionStateChangeTriggerVtbl
impl RefUnwindSafe for ISessionStateChangeTriggerVtbl
impl Send for ISessionStateChangeTriggerVtbl
impl Sync for ISessionStateChangeTriggerVtbl
impl Unpin for ISessionStateChangeTriggerVtbl
impl UnwindSafe for ISessionStateChangeTriggerVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more