#[repr(C)]pub struct IDCompositionVisual2Vtbl {
pub parent: IDCompositionVisualVtbl,
pub SetOpacityMode: unsafe extern "system" fn(This: *mut IDCompositionVisual2, mode: DCOMPOSITION_OPACITY_MODE) -> HRESULT,
pub SetBackFaceVisibility: unsafe extern "system" fn(This: *mut IDCompositionVisual2, visibility: DCOMPOSITION_BACKFACE_VISIBILITY) -> HRESULT,
}
Fields§
§parent: IDCompositionVisualVtbl
§SetOpacityMode: unsafe extern "system" fn(This: *mut IDCompositionVisual2, mode: DCOMPOSITION_OPACITY_MODE) -> HRESULT
§SetBackFaceVisibility: unsafe extern "system" fn(This: *mut IDCompositionVisual2, visibility: DCOMPOSITION_BACKFACE_VISIBILITY) -> HRESULT
Auto Trait Implementations§
impl Freeze for IDCompositionVisual2Vtbl
impl RefUnwindSafe for IDCompositionVisual2Vtbl
impl Send for IDCompositionVisual2Vtbl
impl Sync for IDCompositionVisual2Vtbl
impl Unpin for IDCompositionVisual2Vtbl
impl UnwindSafe for IDCompositionVisual2Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more