#[repr(C)]pub struct ID3D12DebugDevice1 {
pub lpVtbl: *const ID3D12DebugDevice1Vtbl,
}
Fields§
§lpVtbl: *const ID3D12DebugDevice1Vtbl
Implementations§
Source§impl ID3D12DebugDevice1
impl ID3D12DebugDevice1
pub unsafe fn SetDebugParameter( &self, Type: D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE, pData: *const c_void, DataSize: UINT, ) -> HRESULT
pub unsafe fn GetDebugParameter( &self, Type: D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE, pData: *mut c_void, DataSize: UINT, ) -> HRESULT
pub unsafe fn ReportLiveDeviceObjects(&self, Flags: D3D12_RLDO_FLAGS) -> HRESULT
Trait Implementations§
Source§impl Deref for ID3D12DebugDevice1
impl Deref for ID3D12DebugDevice1
Auto Trait Implementations§
impl Freeze for ID3D12DebugDevice1
impl RefUnwindSafe for ID3D12DebugDevice1
impl !Send for ID3D12DebugDevice1
impl !Sync for ID3D12DebugDevice1
impl Unpin for ID3D12DebugDevice1
impl UnwindSafe for ID3D12DebugDevice1
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more