#[repr(C)]pub struct ID3D12DescriptorHeap {
pub lpVtbl: *const ID3D12DescriptorHeapVtbl,
}
Fields§
§lpVtbl: *const ID3D12DescriptorHeapVtbl
Implementations§
Source§impl ID3D12DescriptorHeap
impl ID3D12DescriptorHeap
pub unsafe fn GetDesc(&self) -> D3D12_DESCRIPTOR_HEAP_DESC
pub unsafe fn GetCPUDescriptorHandleForHeapStart( &self, ) -> D3D12_CPU_DESCRIPTOR_HANDLE
pub unsafe fn GetGPUDescriptorHandleForHeapStart( &self, ) -> D3D12_GPU_DESCRIPTOR_HANDLE
Methods from Deref<Target = ID3D12DeviceChild>§
Methods from Deref<Target = ID3D12Object>§
pub unsafe fn GetPrivateData( &self, guid: REFGUID, pDataSize: *mut UINT, pData: *mut c_void, ) -> HRESULT
pub unsafe fn SetPrivateData( &self, guid: REFGUID, DataSize: UINT, pData: *const c_void, ) -> HRESULT
pub unsafe fn SetPrivateDataInterface( &self, guid: REFGUID, pData: *const IUnknown, ) -> HRESULT
pub unsafe fn SetName(&self, Name: LPCWSTR) -> HRESULT
Trait Implementations§
Source§impl Deref for ID3D12DescriptorHeap
impl Deref for ID3D12DescriptorHeap
Source§type Target = ID3D12Pageable
type Target = ID3D12Pageable
The resulting type after dereferencing.
Source§fn deref(&self) -> &ID3D12Pageable
fn deref(&self) -> &ID3D12Pageable
Dereferences the value.
Auto Trait Implementations§
impl Freeze for ID3D12DescriptorHeap
impl RefUnwindSafe for ID3D12DescriptorHeap
impl !Send for ID3D12DescriptorHeap
impl !Sync for ID3D12DescriptorHeap
impl Unpin for ID3D12DescriptorHeap
impl UnwindSafe for ID3D12DescriptorHeap
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more