#[repr(C)]pub struct D3D12_HEAP_PROPERTIES {
pub Type: D3D12_HEAP_TYPE,
pub CPUPageProperty: D3D12_CPU_PAGE_PROPERTY,
pub MemoryPoolPreference: D3D12_MEMORY_POOL,
pub CreationNodeMask: UINT,
pub VisibleNodeMask: UINT,
}
Fields§
§Type: D3D12_HEAP_TYPE
§CPUPageProperty: D3D12_CPU_PAGE_PROPERTY
§MemoryPoolPreference: D3D12_MEMORY_POOL
§CreationNodeMask: UINT
§VisibleNodeMask: UINT
Trait Implementations§
Source§impl Clone for D3D12_HEAP_PROPERTIES
impl Clone for D3D12_HEAP_PROPERTIES
Source§fn clone(&self) -> D3D12_HEAP_PROPERTIES
fn clone(&self) -> D3D12_HEAP_PROPERTIES
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for D3D12_HEAP_PROPERTIES
impl Default for D3D12_HEAP_PROPERTIES
Source§fn default() -> D3D12_HEAP_PROPERTIES
fn default() -> D3D12_HEAP_PROPERTIES
Returns the “default value” for a type. Read more
impl Copy for D3D12_HEAP_PROPERTIES
Auto Trait Implementations§
impl Freeze for D3D12_HEAP_PROPERTIES
impl RefUnwindSafe for D3D12_HEAP_PROPERTIES
impl Send for D3D12_HEAP_PROPERTIES
impl Sync for D3D12_HEAP_PROPERTIES
impl Unpin for D3D12_HEAP_PROPERTIES
impl UnwindSafe for D3D12_HEAP_PROPERTIES
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more