#[repr(C)]pub struct ID3D11LibraryReflectionVtbl {
pub parent: IUnknownVtbl,
pub GetDesc: unsafe extern "system" fn(This: *mut ID3D11LibraryReflection, pDesc: *mut D3D11_LIBRARY_DESC) -> HRESULT,
pub GetFunctionByIndex: unsafe extern "system" fn(This: *mut ID3D11LibraryReflection, FunctionIndex: INT) -> *mut ID3D11FunctionReflection,
}
Fields§
§parent: IUnknownVtbl
§GetDesc: unsafe extern "system" fn(This: *mut ID3D11LibraryReflection, pDesc: *mut D3D11_LIBRARY_DESC) -> HRESULT
§GetFunctionByIndex: unsafe extern "system" fn(This: *mut ID3D11LibraryReflection, FunctionIndex: INT) -> *mut ID3D11FunctionReflection
Auto Trait Implementations§
impl Freeze for ID3D11LibraryReflectionVtbl
impl RefUnwindSafe for ID3D11LibraryReflectionVtbl
impl Send for ID3D11LibraryReflectionVtbl
impl Sync for ID3D11LibraryReflectionVtbl
impl Unpin for ID3D11LibraryReflectionVtbl
impl UnwindSafe for ID3D11LibraryReflectionVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more