#[repr(C)]pub struct ID2D1PathGeometry1Vtbl {
pub parent: ID2D1PathGeometryVtbl,
pub ComputePointAndSegmentAtLength: unsafe extern "system" fn(This: *mut ID2D1PathGeometry1, length: FLOAT, startSegment: UINT32, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, pointDescription: *mut D2D1_POINT_DESCRIPTION) -> HRESULT,
}
Fields§
§parent: ID2D1PathGeometryVtbl
§ComputePointAndSegmentAtLength: unsafe extern "system" fn(This: *mut ID2D1PathGeometry1, length: FLOAT, startSegment: UINT32, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, pointDescription: *mut D2D1_POINT_DESCRIPTION) -> HRESULT
Auto Trait Implementations§
impl Freeze for ID2D1PathGeometry1Vtbl
impl RefUnwindSafe for ID2D1PathGeometry1Vtbl
impl Send for ID2D1PathGeometry1Vtbl
impl Sync for ID2D1PathGeometry1Vtbl
impl Unpin for ID2D1PathGeometry1Vtbl
impl UnwindSafe for ID2D1PathGeometry1Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more